Spell
EquipShine Palace
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2885
Equip only to a LIGHT monster. It gains 700 ATK.
Shine Palace — Power Evaluation
Final Score: 26 ± 5 · Confidence: Medium
- Intrinsic: 28 · Deck: 25 · Meta: provisional
- Primary role: Utility
Why it scores here
Shine Palace is a bare equip Spell whose entire text is "Equip only to a LIGHT monster. It gains 700 ATK." — a small stat boost with no search, no card advantage, no disruption and no combo potential. The 5 recorded decks that run it are Toon builds, where it is a minor filler body-boost rather than a starter or payoff, and it appears in 0 recorded combos. Its modest ATK gain earns it essentially nothing: the score is driven almost entirely by how cheaply it can be slotted and how generic its equip condition reads, not by any high-impact effect.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Unsearchable equip Spell that requires a LIGHT monster on board before it does anything, with no searcher route shown in evidence (inferred). |
| Combo & Conversion | 8 | No combo appearances at all (0 total combos) and the effect builds no board or extension (observed). |
| Resource Economy | 15 | It is a pure -1 that adds only ATK and never refunds or generates advantage (verified). |
| Effect & Interaction | 5 | Card text provides no negation, removal, or disruption of any kind (verified). |
| Material Utility | 5 | As an Equip Spell it contributes no monster body, name, Level, or Attribute for material use (verified). |
| Resilience & Flexibility | 15 | Only functions while a LIGHT monster is present and is lost to any Spell/Trap removal, with no graveyard or multi-zone utility (inferred). |
| Deck-Building Efficiency | 32 | A single low-cost slot with no garnet or lock, but it delivers so little that running it is a weak use of space (inferred). |
Calculation
Weight profile: 1.0 Utility / no clear role (default). Intrinsic ≈ 28, Deck ≈ 25, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic equip condition that reads as usable in any LIGHT-based deck
- Very low deckbuilding cost: one slot, no locks or garnets
- Simple, unambiguous text with reliable timing
Weaknesses
- Only grants +700 ATK — no card advantage, recursion, or disruption
- Requires an existing LIGHT monster to be live
- Unsearchable within the observed evidence
- Appears in zero recorded combo boards, confirmed as filler rather than a combo piece
Counters / choke points
- Mystical Space Typhoon / Twin Twisters / Cosmic Cyclone (any Spell/Trap removal)
- Negating the Equip activation leaves a dead -1
- Duelists who remove or blank the equipped LIGHT monster
- Cards that prevent targeting or equipping
Best use
Minor ATK-boost filler equip. Decks: Toon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: "Equip only to a LIGHT monster. It gains 700 ATK."; No banlist token in evidence; assumed unlimited at 3 copies
- Observed: Ran in 5 recorded decks, 5 main-deck, average 1.4 copies; Archetype spread: Toon 40%, plus Dark Magician, Eyes Restrict and an unclassified deck at 20% each; 0 combo appearances across all recorded boards; 0 guides mention the card
- Inferred: Requires an existing LIGHT monster to be live, so it is dead in the opener without one; Pure -1 with no refund, since the effect grants only ATK; No searcher route is shown, so accessibility relies on raw draw
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only sample of only 5 decks is too thin to establish a stable inclusion rate






